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Ascension improves upon the already incredible franchise and is sure to be a Game of the Year candidate in 2013. I walked away from God of War: Ascension as impressed as I have been with any game demo I have seen all year. Kratos’ movements and animations look more realistic and fluid than ever before. In addition to the improved graphics, the game will also introduce a new climbing mechanism that mimics that of another Sony stalwart, Uncharted. The game’s graphics look better than ever, including more blood and gore than ever before, which is sure to impress franchise vets. The “Life Cycle” can also be used to freeze enemies while fighting. Depending on how you use the feature, the structure will take different shapes and allow for new access. After a massive sea beast destroys the docks and platforms Kratos needs to use to reach the stage’s next area, the God of War uses this time-warp power to rebuild the structure in order to advance through the level. The “Life Cycle” mechanic will factor both into combat and puzzle solving. The other major addition to Ascension is the new “Life Cycle” feature. This new gameplay mechanic allows for the player to feel more in control of Kratos rather than adhering to on-screen instruction. The most common game mode is a kind of team-based combat, and it takes place in complex.
#When does god of war ascension take place series#
Initial concerns that this would be an interstitial release that added little to the series have been proven correct. Kratos is in ancient Greece in a game with with vengeance as its central motif. This entire sequence appears to be a cinematic, but instead the player controls all of Kratos’ actions without the typical on-screen button prompts that are familiar to the series. God of War: Ascension is a kind of prequel. During one of the bloodiest, goriest portions of the demo, Kratos impales the skull of the Elephantaur while evading its attacks. Jumping to the end of the demo, as Kratos faces off against an Elephantaur (yes, it’s as cool as it sounds), Ascension introduces the new quicktime battle sequences. Using the Blades of Chaos, Kratos can impale foes and swing them at other enemies in the area to dish out more damage to multiple targets, another nice addition to the combat system. Speaking of combat, players will also see a slew of new enemies, including bigger, more imposing foes that act as “commanders.” These larger opponents will be somewhat harder to dispatch than your standard bad guy, but luckily Kratos can use his enemies as weapons themselves.
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These additional weapons add a new twist to combat and can be carried for as long as needed and can be discarded at the players’ own discretion. In Ascension, Kratos will have the power to wield foes’ weapons in addition to his own.
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First, Kratos is no longer limited to the weapons in his personal arsenal. The demo featured many of the same old tricks that gamers have become accustomed to when playing a God of War title, but there were several new features that are worth noting.